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Saturday, November 30, 2013

Rough of the week#24

One of my favourite things about moving digital is the ability to animate two characters litterally at the same time and still maintain clarity.
To be quite honest, I'm not sure I would have had the patience to animate this kind of shot on paper...

Saturday, November 23, 2013

Rough of the week#23

I've been pretty busy this week finalizing the files for chapter 1 before sending them off to be computed (or however you want to call that) into an app.
I hate this as I get to review everything I did a long time ago but am only able to see what is wrong... Dealing with menus and all the things that go around the actual artwork  is quite annoying too but it's pretty much done now and if everything goes well, it'll be released some time in January.
Fingers crossed.

Saturday, November 9, 2013

Rough of the week#21

I didn't find much time to work this week 'cause I'm a bit tired, but I had developped the animation quite far on this scene in the boards, so all I had to do was to put it on model and make sure I don't screw it up. I'm pretty happy with the result, but I feel like I'm my own assistant or something...