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Saturday, October 26, 2013

Rough of the week#19

I've been struggling a bit to get back into game mode, but I still somehow manage, probably thanks to months of self discipline, to sit down and work.
The few bgs I had to do are done and I'm already deep into a big new scene...

Saturday, October 19, 2013

Rough of the week#18

This week I finally got to the end of the first sequence of chapter 3, which I realize is a bit of an obscure notion mentionned like this.... Suffice it to say that getting to this point was the main goal of this whole enterprise so I feel a bit proud of myself...!
I also feel hollow.
As much as I love getting things done, I hate seeing everything that's wrong with what I'm left with, knowing full well that I won't have the chance (or most likely the willpower) to fix them... More than ever I wish I could come to my work with a fresh eye and see mostly what's good. I guess it's the curse of the artists; we can never really appreciate what we do.

Anyway, I'm back on still, more comic-oriented drawings for a while, then I will jump right back into the second sequence and animate some more.

Saturday, October 12, 2013

Rough of the week#17

We've come into crunch time on the animation of 'song of the sea' and I find it a bit harder to get back to work after a very full day at the studio.
I still managed to rough out a scene that I was actually dreading a little bit. I felt it lacked contrast in the boards and unfortunately I couldn't vary the rythm much better this time around. It still brings the action from A to Z and it works... Sometimes tjat's as much as you can hope for...

Saturday, October 5, 2013

Rough of the week#16

Last night I came back home from work and for the first time in weeks I couldn't get back to my desk after dinner... I don't know what happened but I was exhausted.
It may have something to do with the fact that each scene comes so quickly on the heels of the previous one that I feel a bit like I don't get to spend 'quality time' with the work... It's a weird concept, especially since at the same time in my day job I come out of a particularly long, involved and time consuming shot that felt like it would never end...
Or, I might just be working too much...

Saturday, September 28, 2013

Rough of the week#15

I've just roughed out one of my favorite scenes on this project! Doesn't mean it's particularly good, but I love the feel of it (and how easy it was to do...) It comes at a good time too because I'm not really happy with the two I did before and it bummed me out a little.
Anyway, back on track for the last few scenes of this big sequence.

Friday, September 20, 2013

Rough of the week#14

In the past two weeks I've roughed out the two scenes I was both most anticipating and dreading the most.
It's always really strange to reach these kind of 'landmarks' as I usually spend a lot of time prior focused on that one spot in time and then one day, just like that, it's done and virtually behind you.
There's still a lot to do however and if my experience is any indicator, some of the remaining scenes will prove more enjoyable and better looking than these two...

Saturday, September 14, 2013

Rough of the week#13

I've been working on really exciting (and therefore very difficult) scenes this week.
It's easy to tell when I'm having a hard time because my roughs look a lot cleaner. the simple reason behind this is that I have to make two roughs...
Still, it looks good in the end, (at least I'm happy with the result) and I'm having fun.